Watch the video with Andy Looney as he breaks down the new rules and twists to Fluxx:The Board Game. Fluxx: The Board Game hits stores on Friday July 26th!
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Thursday, July 25, 2013
Wednesday, July 17, 2013
The Bob & Angus Show!
7.06: Wool in Your Ears
Bob’s hearing problems interfere with a report on Catan
Histories: Settlers of America. Angus praises the mysteries of Alchemistl
Wednesday, July 10, 2013
The Bob and Angus Show
The Bob & Angus Show 7.05: Laugh Track
Bob installs a laugh track in the studio. The newsrams
would like to offer you a job as a Rocket Jockey.
Monday, July 8, 2013
13th Age Fantasy RPG Now Available for Pre-Order
Retailers can now preorder 13th Age, the new fantasy
roleplaying game from the lead designers of 3rd and 4th edition D&D, through their favorite distributor to
guarantee special pricing and discount. Retailers who participate in the free
Bits and Mortar program can also offer customers who buy 13th Age a free PDF
download of the finished game, so they can start playing right away.
Ever since Pelgrane Press –who made a strong showing at last year's ENnie awards –announced the first 13th
Age playtest in March 2012, buzz has been building for the new game by
designers Jonathan Tweet and Rob Heinsoo. 13th Age mixes d20-rolling,
dragon-slaying, treasure-hunting fun with innovative story mechanics. The result
is a game that encourages creative homebrewing and epic storytelling from
players and GMs.
After successful demos at multiple conventions and
enthusiastic reviews on Forbes.com. EN World and RPG.net, 13th Age is being
mentioned in the same breath as D&D Next and Pathfinder. With no new
competitive products on the horizon, this looks like a very good time to check
out 13th Age. More info is available at www.13thAge.com.
Tuesday, July 2, 2013
The Evolution of Fluxx: The Board Game
Original content from Looney Labs
By
Bianca Ruffin and Andy Looney
In exciting news from Looney Labs, Fluxx:
The Board Game hits stores on July 26th!
Based on the popular card game, Fluxx,
the board game can be enjoyed by two to four players, in 20 to 40 minute games,
and with simple game play it keeps the same sense of crazy chaotic fun, adds a
bit more strategy and delivers everything you'd expect from a board game based
on Fluxx.
Fluxx: The Board Game was created by Andrew Looney, designer of the Fluxx card
games. Andy’s goal in designing a board game was to build on the card game by
extending the action with a dynamic game board made up of tiles that can change
location as you play. So the original “draw one, play one” rule now becomes
“draw one, play one, move one,” and of course this changes as the game is
played.
Players begin their journey through the
ever-changing landscape of Fluxx: The Board Game on the start tile. Each
player has three wooden pieces and can use their designated number of moves to
either move their pieces or move the board itself. Two pegboards are also
included to track new rules and the number of goals needed to win.
Since table space is now at a premium, new
rule cards no longer pile up in the middle of the table as they do in the card
game. The number of draws, plays and moves per turn are tracked on that
pegboard along with three brand new rules: rotating a tile; uprooting a tile;
and tile wraparound. This lets players discard cards and simply shift the
position of corresponding pegs, making it easier for all to see the current
rules in play. The other win pegboard has a space to hold the stack of goal
cards, and a peg to track the number of goals needed to win.
Unlike the card game, where the game ends when
someone meets the current goal, in the board game, you need to collect a
certain number of goals before you win. One reason the board game is more
strategic, is that winning the goal that’s in play only gets you partially to
victory. While just about everything in the game is subject to change,
including the color of the pieces you control, one thing that can never be
taken away is a goal card you have claimed.
But how do you claim a goal? Each of the eight
board tiles feature four spaces on which your pieces can be moved. Three of
these spaces contain an image of one of the classic Fluxx keepers, the
fourth contains an octagon holding space or in two cases special portals that
add an extra twist to the game. To claim a goal you must maneuver your pieces
to the two icons indicated on the topmost goal card stacked on the win pegboard. It takes anywhere from three to six goals to win
the game and collected goal cards remain in front of you, the way you would
display a keeper in the card game. As soon as you have the number of goals
needed, you win!
As for the portals, these are two spaces that
form the endpoints of a magical secret passage. Move one of your pieces on to a
portal and the piece instantly moves to the other portal space. Since board
game tiles can move, portals provide strategic opportunities for players to get
their pieces where they need to be to win the next goal card.
The differences between the board game and the
popular card game are a combination of subtle and conspicuous. In having tiles
and portals to contend with, an entirely new element is layered into game play.
Add to that an easier way to track rule changes and a fresh new look, the board
game promises engaging, quality time with your friends and family.
Looney Labs was founded in 1997 by Andy and
Kristin Looney, former NASA space engineers. To learn more about games they’ve
published and their fan club, visit looneylabs.com. You can also find Looney
Labs on Facebook and Twitter.
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