In a distant future, scientists were able to build small alternate Earths. Exactly 504 such Earths have thus far been built. The scientists programmed each of these Worlds with an individual set of laws and rules which the residents strictly follow and consider most important for their lives. These may be exploration, consumption, economics, military, etc., and each is unique. You can visit all of these 504 alternate Earths to experience how the people are living, and decide which of these worlds harbors the best civilization. On which World do you want to live? Explore them all and decide!
The two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their Codenames. In Codenames, teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin!
A horrible crime has been committed on the grounds of Warwick Manor and it's up to the psychic investigators to get to the bottom of it. In Mysterium, one player takes on the role of the ghost and, over the course of a week, tries to lead the investigators to their culprit. Each night the team will be met with visions, but what is the ghost trying to tell you? Can the psychics determine the weapon, location, and killer - or will a violent criminal pull off the perfect murder?
1831 Peyrebeille, France. Times are tough for the common man. It's all your family can do to make ends meet as lowly innkeepers. No crime is too sinister, no traveler is safe! Hey, an innkeeper has to do what an innkeeper has to do! Fortunately, your scruples have no qualms with murder. Of course, you can't just have dead bodies piled everywhere: it's bad for business, and besides, what if the police drop by for a visit? It's all so much work! Perhaps you could employ some of the guests as accomplices? Everyone has a price, after all! The Bloody Inn is a devilish game that pits family members against each other in a battle to see who can walk away with the most francs.
7. T.I.M.E. Stories (ASM TS01US)
When are we this time? It has been a grueling training regiment at the Academy, but you're finally ready for your first mission as a full-fledged T.I.M.E. agent. You and your team will travel back (or forward) in time to prevent some cataclysmic event. But don't waste a moment...every second counts! In T.I.M.E. Stories, players work cooperatively as a team to solve a mystery taking place in a different era. Each team member will enter a shell of someone alive at the time and gain their physical strengths and weaknesses. If you're unable to complete the task in time, you'll be sent back to the start of the mission for another attempt.
9. Burger Boss
10. Fog of Love
11. The 7th Continent
13. Among Nobles
14. Pandemic Legacy (ZMG 71170, ZMG 71171)
One Year! One Team! One Hope! It started simply - a virus tougher than the rest. Nothing the team can't handle. But as January turned to February, it changed again. What resulted is a year that will never be forgotten. This was no ordinary virus. This was no ordinary year. The team on the front lines saw things, lived things, did things that kept humankind from being snuffed out completely. The results of this virus will be spoken in whispers for generations. Can your team save humanity? Can your team make it through the year? Can your team face month after month of surprises, set backs, and fleeting victories? Are you prepared for Pandemic Legacy?
15. Stand & Deliver
16. Dice City (AEG 5836)
Roll! Build! Win! The Kingdom of Rolldovia is in turmoil! Her royal highness, the Queen, has decreed that there will be a new capital - after the old one was sacked by hordes of barbarians and bandits from the south. As leaders of one of the country's influential noble families, players vie with each other to establish their provincial city as the best home for Rolldovia's new capital. Dice City is a "dice-crafting" game where the locations in your city act as the changing faces of your dice each turn. Use tactics and strategy to press your claim!
19. Through the Ages: A New Story of Civilization
20. Trickerion (IMP APE2500)
Trickerion - Legends of Illusion is a competitive, Euro-style strategy game set in a fictional city inspired by the late 19th Century urban life and culture, where players take on the role of rival stage illusionists. Players strive to become the city's greatest Magician by acquiring the most Fame points. But there is much more at stake than prestige alone. The audience's favorite wins the contest for the mighty Trickerion Stone, a relic that grants supernatural powers to its owner, making him a true Legend of Illusion!
22. Alchemists (CGE 00027)
A little mandrake root, a bit of raven's feather. Toss them in the cauldron and see what they make. Should you drink it? Maybe not. After all, that's what students are for. Welcome to the world of Alchemists! Perform experiments to discover the magical properties of your ingredients. Demonstrate your knowledge by selling potions. Use the money to buy artifacts that further your research. Publish, publish, publish! Earn grants. And expose the fallacies published by those fools who think they can be your rivals! Alchemists is a game of strategy, risk assessment, and deduction.
23. Dojo Kun